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3. Saving and Loading a World

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Some applications manage a single world, while others require several worlds to be managed. In any case, it is very useful to know how to save our current world and load some other. In order to solve this taks we should use the console via the Console class, which is designed as a singleton.

Notice
In order to use the Console class we must include the UnigineConsole.h library.
Source code (C++)
#include <UnigineConsole.h>
/* .. */

// saving current world to the my_world.world file
Console::get()->run("world_save my_world");

// loading world from the my_world.world file
Console::get()->run("world_save my_world");

Additional information:

  • For more information on the console and available commands, see Console page.
  • For more information on managing the console via API, see Console class page.

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Last update: 2017-07-03