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Setting Up Development Environment
Usage Examples
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Rendering Settings

This panel allows adjusting the rendering settings of the world and can be invoked by pressing Alt+R (see Controls and Navigation). It has a set of tabs given below.

Rendering settings

Rendering Settings
  • Common — the basic rendering settings (rendering distances; reflection, wireframe and background colors; fields for the post-materials specification, etc.).
  • Parameters — the vegetation animation parameters applied across the whole world.
  • TAA — the settings of the temporal anti-aliasing (TAA).
  • SSAO — the settings of the screen-space ambient occlusion (SSAO).
  • SSGI — the settings of the screen-space global illumination (SSGI).
  • SSS — the settings of the subsurface scattering.
  • SSR — the settings of the screen-space reflections (SSR).
  • Water SSR — the settings of the water screen-space reflections (SSR).
  • Clouds — the settings of the clouds.
  • Environment — the settings controlling environment of the scene (scattering, haze, etc.).
  • Postprocess — the settings of the rendering post-processeses: refraction, motion blur, and volumetric shadows.
  • DOF — the settings of the depth of field (DoF) effect.
  • Camera Effects — the settings of the camera.
  • Color — the scene color correction settings.
Make sure that you disable all post-effects (SSAO, SSR, SSS, Bloom, DoF, Bokeh) on all the multi-monitor configurations.
Last update: 2017-07-03
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