Setting Up Development Environment
Usage Examples
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

Rendering Settings

This panel allows adjusting the rendering settings of the world and can be invoked by pressing Alt+R (see Controls and Navigation). It has a set of tabs given below.

Rendering settings

Rendering Settings
  • Common — the basic rendering settings (rendering distances; reflection, wireframe and background colors; fields for the post-materials specification, etc.).
  • Parameters — the vegetation animation parameters applied across the whole world.
  • TAA — the settings of the temporal anti-aliasing (TAA).
  • SSAO — the settings of the screen-space ambient occlusion (SSAO).
  • SSGI — the settings of the screen-space global illumination (SSGI).
  • SSS — the settings of the subsurface scattering.
  • SSR — the settings of the screen-space reflections (SSR).
  • Water SSR — the settings of the water screen-space reflections (SSR).
  • Clouds — the settings of the clouds.
  • Environment — the settings controlling environment of the scene (scattering, haze, etc.).
  • Postprocess — the settings of the rendering post-processeses: refraction, motion blur, and volumetric shadows.
  • DOF — the settings of the depth of field (DoF) effect.
  • Camera Effects — the settings of the camera.
  • Color — the scene color correction settings.
Make sure that you disable all post-effects (SSAO, SSR, SSS, Bloom, DoF, Bokeh) on all the multi-monitor configurations.
Last update: 2017-07-03