How-Tos for Tracker
Here you can find tips how to animate some parameters depending on their type: for example, how to move nodes, change material parameters, etc. (See also basic principles how to work with Tracker).
How to Create a Key Frame from Editor Parameter
After the parameter is added to the Tracker to be animated, a track controls its value. You cannot change it in the Editor while the track is enabled.
In order to tweak such parameter in the Editor and after that add a new key frame based on it, follow these steps:
- Disable the track with the parameter by pressing .
- Tweak the parameter (change its value, move the node, etc.).
- Create a snapshot of the parameter in the Tracker:
- Set the time slider in the position where a key frame is to be created.
- Select the track with the parameter.
- Click to add a key frame with value grabbed from the Editor.
- Set the time slider in the position where a key frame is to be created.
- Enable the track again and play the animation.
How to Move a Node
To move a node (for example, to animate a platform so that it moves up and down), follow these steps:
- Click to add a new track.
- Choose node -> positiontrack.
- Select a node to be animated. Key frames will be automatically created at the track start from the current position of the node.
- Disable the track with the parameter by pressing .
- Press X to enable node moving mode in the editor. Move the node to a new position.
- Create a snapshot of new position from the editor (see how to do it).
- Enable the track by clicking again.
- See the created track path in the world:
- Enable the track graph , if disabled.
- Enable editor Visualizer (Tools -> Show -> Visualizer), if disabled.
- You can edit the path in the world by dragging arrow manipulators for each key frame point. To be able to drag the node in all directions, add key frames for all axes.
- If necessary, in the Type field of the track choose velocity and follow the axis modes.
Tip for Follow mode | If you want to control the orientation of the node for follow the axis mode (without having to reexport the mesh, for example) you can use a dummy node:
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How to Change Materials
Setting another material | To change the materials set to an object surface, follow these steps:
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Changing material setting | To change a materials setting over time (toggle the state or change a parameter), follow these steps:
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How to Change Properties
Setting another property | To change the property set to an object surface, follow these steps:
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Changing property setting | To change a property setting over time (toggle the state or change a parameter), follow these steps:
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How to Play Sounds
Switching on a sound source | To play the sound from a positional sound source:
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Switching on all sounds | To switch on or off sounds in the world (ambient and positional sound sources):
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Controlling Sound Volume | To increase or decrease the volume of all sounds played in the world (ambient and positional sound sources):
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How to Create Cutscenes
Preparing for cutscenes creation | Before you start creating your cinematics, follow these steps:
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Switching between cameras in game | To select the camera that views the world in the game mode:
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Creating fade-in and fade-out effects | To add fade-in or fade-out effects:
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Moving a camera |
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Rotating a camera | Rotating the camera is much the same as moving it.
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Following a node with a camera | A camera can follow a node in the world and keep it in view wherever it moves if Persecutor player is used.
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Changing cameras settings | To set up players (change field of view of cameras or their clipping plane distances), you can use one of the following ways:
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Applying postprocesses | To apply postprocesses, you can choose one of the following ways:
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How to Mix Different Tracks
Let's say, you have created track files that control day-night cycle and a number of tracks that control weather conditions (windy, cloudy and rainy weather). If you want to mix different weather conditions together (for example, make a sunny morning, cloudy day and rainy evening), you can use tracks called track.
Here is one of possible scenarios that you can use for mixing tracks:
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