This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::ObjectWaterMesh Class

Header:#include <UnigineObjects.h>
Inherits:Object

This class is used to create a volume sphere. Depending on the assigned material, it can be used to render fog or a visible volume of light around a light source. A volume sphere can also be of an ellipsoid shape.

ObjectVolumeSphere Class

Members


static ObjectVolumeSpherePtr create(const Math::vec3 & radius)

Constructor. Creates a new volume sphere object with given radius values.
Notice
If a volume light material is assigned to an object, it is rendered based only on the X-axis radius value. If its radius values along Y or Z axes are smaller, then the object is cut along them.

Arguments

  • const Math::vec3 & radius - Radius values of the new volume sphere object in units. If a negative value is provided, 0 will be used instead.

Ptr<ObjectVolumeSphere> cast(const Ptr<Object> & base)

Casts an ObjectVolumeSphere out of the Object instance.

Arguments

  • const Ptr<Object> & base - Pointer to Object.

Return value

Pointer to ObjectVolumeSphere.

Ptr<ObjectVolumeSphere> cast(const Ptr<Node> & node)

Casts an ObjectVolumeSphere out of the Node instance.

Arguments

  • const Ptr<Node> & node - Pointer to Node.

Return value

Pointer to ObjectVolumeSphere.

void setRadius(const Math::vec3 & radius)

Updates volume sphere radius values. If a volume light material is assigned to an object, it is rendered based only on the radius value along the X axis. If its radius values along the Y or Z axes are smaller than along the X axis, the object is cut along them.

Arguments

  • const Math::vec3 & radius - New radius values of the volume sphere in units. If a negative value is provided, 0 will be used instead.

Math::vec3 getRadius()

Returns the volume sphere radius values.

Return value

The radius values of the volume sphere in units.

int type()

Last update: 2017-07-03
Build: ()