This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::GameIntersection Class

Header:#include <UnigineGame.h>

Stores the result of the engine.game.getIntersection() function: the point where the intersection with anobstacle has been occurred.

GameIntersection Class

Members


static GameIntersectionPtr create()

The GameIntersection constructor.

void setPoint(const Math::Vec3 & point)

Sets new coordinates of the intersection point.

Arguments

  • const Math::Vec3 & point - Coordinates of the intersection point.

Math::Vec3 getPoint()

Returns coordinates of the intersection point.

Return value

Coordinates of the intersection point.
Last update: 2017-07-03
Build: ()