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# Unigine::Unigine::vec3 Struct

Vector of 3 float components.

To use this structure, include the UnigineMathLib.h file.

## vec3(const __m128 & v)

### Arguments

• const __m128 & v

## vec3(const hvec3 & v)

### Arguments

• const hvec3 & v

## vec3()

Default constructor that produces a zero vector.

## vec3(const vec3 & v)

Initialization by a vector.

### Arguments

• const vec3 & v - The value of the vector.

## vec3(const vec2 & v, float z)

Initialization by a vector and a scalar.

### Arguments

• const vec2 & v - The value of the vector.
• float z - Z component of the vector.

## vec3(float x, float y, float z)

Initialization by scalars.

### Arguments

• float x - X component of the vector.
• float y - Y component of the vector.
• float z - Z component of the vector.

## explicit vec3(float v)

Initialization by a scalar: x=v, y=v, z=v.

### Arguments

• float v - The value of the vector.

## explicit vec3(const vec2 & v)

Initialization by a two component vector: x=v.x, y=v.y, z=0.0f.

### Arguments

• const vec2 & v - The value of the vector.

## explicit vec3(const vec4 & v)

Initialization by a four component vector: x=v.x, y=v.y, z=v.z.

### Arguments

• const vec4 & v - The value of the vector.

## explicit vec3(const dvec3 & v)

Initialization by a vector of double components.

### Arguments

• const dvec3 & v - The value of the vector.

## explicit vec3(const ivec3 & v)

Initialization by a vector of integer components.

### Arguments

• const ivec3 & v - The value of the vector.

## explicit vec3(const float * v)

Initialization by a pointer to the vector.

### Arguments

• const float * v - Pointer to the vector.

## voidset(float x_, float y_, float z_)

Set vector.

### Arguments

• float x_ - X component of the vector.
• float y_ - Y component of the vector.
• float z_ - Z component of the vector.

## voidset(const float * val)

Set vector.

### Arguments

• const float * val - Pointer to the vector.

## voidset(const vec4 & v)

### Arguments

• const vec4 & v

## voidset(const vec2 & val, float z_)

### Arguments

• const vec2 & val
• float z_

## voidset(const vec3 & val)

### Arguments

• const vec3 & val

• float val

## voidget(float * val) const

Get vector.

### Arguments

• float * val - Pointer to the vector.

## float *get()

Get a pointer to the vector.

### Return value

Pointer to the vector.

## const float *get() const

Get a constant pointer to the vector.

### Return value

Pointer to the vector.

## vec3 &operator*=(float val)

Scalar multiplication.

### Arguments

• float val - The value of the scalar.

### Return value

The resulting vector.

## vec3 &operator*=(const vec3 & val)

Vector multiplication.

### Arguments

• const vec3 & val - The value of the vector.

### Return value

The resulting vector.

## vec3 &operator+=(const vec3 & val)

### Arguments

• const vec3 & val - The value of the vector.

### Return value

The resulting vector.

## vec3operator-() const

Vector negation.

### Return value

The resulting vector.

## vec3 &operator-=(const vec3 & val)

Vector subtraction.

### Arguments

• const vec3 & val - The value of the vector.

### Return value

The resulting vector.

## vec3 &operator/=(const vec3 & val)

### Arguments

• const vec3 & val

• float val

## vec3 &operator=(const vec3 & val)

### Arguments

• const vec3 & val

## vec3 &operator=(const __m128 & val)

### Arguments

• const __m128 & val

## float &operator[](int i)

Array access.

### Arguments

• int i - Array item index.

The array item.

## floatoperator[](int i) const

Constant array access.

### Arguments

• int i - Array item index.

The array item.

## voidsse(const __m128 & val)

### Arguments

• const __m128 & val

## int ZERO

Last update: 2017-07-03