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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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grass_00

This article describes the data/samples/objects/grass_00.cpp sample.

The grass_00 sample demonstrates how to place the grass according to an image mask, namely:

  • Add the grass to the editor
  • Set a transformation matrix and assign a material to make the grass visible in the scene
  • Specify the required options: maximum visible and fade distances, width and height, step for cells used to render grass, density factor, etc.
  • Set the image mask that defines the areas where the grass should grow

Grass placed according to the image mask

Notice
In this sample, the samples/objects/textures/grass_m.png mask is used.

See Also

  • Article on Grassto learn more about this object
  • Functions of the ObjectGrassclass
Last update: 2017-07-03
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