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Setting Up Development Environment
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
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This full-screen postprocess material allows to create an effect of radial blur. It blurs the viewport image radially outwards from the center point, as if the camera zooms in or out from the object. (See how to use postprocess materials).

Radial blur


GUI name Description
Radius The radius of the radial blur.
  • The higher the value, the stronger the image blurred, as more samples are taken along the radial line.
  • By the minimum value of 0, the no radial blur is rendered.
Small blur Radius Large blur Radius
Radius = 0.5
Radius = 2
Last update: 2017-07-03
Build: ()