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Setting Up Development Environment
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.


This tab contains settings for color correction of the scene.

Brightness Correction of the overall scene brightness:
  • Positive values lighten the colors up to white.
  • Negative values darken the colors up to black.
Contrast Correction of the overall scene contrast:
  • Positive values increases the contrast.
  • Negative values decreases the contrast.
Saturation Correction of the overall scene saturation:
  • The higher the value, the more saturated and vibrant the colors are.
  • The lower the value, the duller and more colorless the colors are.
Gamma Correction of the overall scene gamma.
White White balance of the scene.
LUT texture The loading, viewing or clearing of the Look-Up Table texture for color transformation.
Last update: 2017-07-03
Build: ()