Unigine::ObjectWaterMesh Class
Header: | #include <UnigineObjects.h> |
Inherits: | Object |
This class is used to create a volume sphere. Depending on the assigned material, it can be used to render fog or a visible volume of light around a light source. A volume sphere can also be of an ellipsoid shape.
ObjectVolumeSphere Class
Members
static ObjectVolumeSpherePtr create(const Math::vec3 & radius)
Constructor. Creates a new volume sphere object with given radius values.If a volume light material is assigned to an object, it is rendered based only on the X-axis radius value. If its radius values along Y or Z axes are smaller, then the object is cut along them.
Arguments
- const Math::vec3 & radius - Radius values of the new volume sphere object in units. If a negative value is provided, 0 will be used instead.
Ptr<ObjectVolumeSphere> cast(const Ptr<Object> & base)
Casts an ObjectVolumeSphere out of the Object instance.Arguments
- const Ptr<Object> & base - Pointer to Object.
Return value
Pointer to ObjectVolumeSphere.Ptr<ObjectVolumeSphere> cast(const Ptr<Node> & node)
Casts an ObjectVolumeSphere out of the Node instance.Arguments
- const Ptr<Node> & node - Pointer to Node.
Return value
Pointer to ObjectVolumeSphere.void setRadius(const Math::vec3 & radius)
Updates volume sphere radius values. If a volume light material is assigned to an object, it is rendered based only on the radius value along the X axis. If its radius values along the Y or Z axes are smaller than along the X axis, the object is cut along them.Arguments
- const Math::vec3 & radius - New radius values of the volume sphere in units. If a negative value is provided, 0 will be used instead.
Math::vec3 getRadius()
Returns the volume sphere radius values.Return value
The radius values of the volume sphere in units.int type()
Last update: 2017-07-03
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