SSAO
This section contains settings related to screen-space ambient occlusion (SSAO).
Presets override user-defined custom settings. When any preset other than Custom is active, modification of the parameters via API has no effect. The parameter value set via the last API call shall be used only when the Custom preset is active. When checking the current parameter value via API you'll get the corresponding setting stored in the active preset (default or custom one).
Customizable Settings#
The following settings are available when the Custom preset is selected.
Screen-Space Ambient Occlusion Settings
Intensity | Brightness of shadows:
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Intensity Lighted Side | Brightness of shadows on the object's lighted side. This option should be used to create smooth transition on objects junctions. |
Intensity Reflection | Intensity of SSAO on reflections. The option should be enabled if the SSR effect is used. |
Cavity | Enables or disables the cavity option for the SSAO effect. This option improves (sharpens) the look of junction contours at low resolutions, so it should be used for detail enhancement (small stones, bolts and so on). |
Cavity Intensity | Intensity of sharpening of contours for the cavity option. |
Cavity Radius | Size of junction contours area for the cavity option. |
Color Clamping Intensity | Intensity of TAA color clamping at zero pixel velocity:
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Color Clamping Velocity | Sensitivity of TAA color clamping to pixel velocity change. This parameter is used to reduce ghosting effect for lower Color Clamping Intensity values: it automatically increases clamping intensity for higher velocities, and disables clamping for low velocity values. |
Ray Tracing | Enables or disables ray tracing for SSAO calculation. When enabled, SSAO provides more realistic shadows between the objects.
Ray-traced SSAO calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI). |
Ray Tracing Threshold | Limits ray-traced SSAO in areas where SSRTGI cannot get information.
Ray-traced SSAO calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI). |
Quality | Quality (number of the used samples) of the screen-space ambient occlusion:
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Resolution | Resolution used for the screen-space ambient occlusion:
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Noise | Toggles screen-space ambient occlusion noise on and off.
We recommend to use it with TAA enabled. |
Radius | Distance for each of the points in the world space, up to which they can cast shadows on their neighboring points:
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SSAO Threshold | Limits SSAO in areas where information cannot be obtained. The higher the value, the less pronounced the effect is. |
Ray Tracing Options#
Ray-Traced Global Illumination Settings
These settings are available when the Ray Tracing option is enabled.
Ray Tracing Threshold | Limits ray-traced SSAO in areas where SSRTGI cannot get information. |
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Denoise Options#
Last update:
2021-04-29
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