This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::WidgetDialog Class

Header: #include <UnigineWidgets.h>
Inherits from: WidgetWindow

This class creates a dialog window.

See Also#

  • C++ API sample <UnigineSDK>/source/samples/Api/Widgets/WidgetDialog
  • C# API sample <UnigineSDK>/source/csharp/samples/Api/Widgets/WidgetDialog

WidgetDialog Class

Members


static WidgetDialogPtr create ( const Ptr<Gui> & gui, const char * str = 0, int x = 0, int y = 0 ) #

Constructor. Creates a dialog window with given parameters and adds it to the specified GUI.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the dialog will belong.
  • const char * str - Window title. This is an optional parameter.
  • int x - Horizontal space between widgets in the window and between them and the window border. This is an optional parameter.
  • int y - Vertical space between widgets in the window and between them and the window border. This is an optional parameter.

static WidgetDialogPtr create ( const char * str = 0, int x = 0, int y = 0 ) #

Constructor. Creates a dialog window with given parameters and adds it to the Engine GUI.

Arguments

  • const char * str - Window title. This is an optional parameter.
  • int x - Horizontal space between widgets in the window and between them and the window border. This is an optional parameter.
  • int y - Vertical space between widgets in the window and between them and the window border. This is an optional parameter.

Ptr<WidgetButton> getCancelButton ( ) const#

Returns the button that cancels an action.

Return value

Cancel button.

int isCancelClicked ( ) const#

Returns a value indicating if the Cancel button is clicked.

Return value

1 if the Cancel button is clicked; otherwise, 0.

void setCancelText ( const char * text ) #

Sets a caption of the Cancel button.

Arguments

  • const char * text - Cancel button caption.

const char * getCancelText ( ) const#

Returns the caption of the Cancel button. The default is Cancel.

Return value

Cancel button caption.

Ptr<WidgetButton> getCloseButton ( ) const#

Returns the button that closes an action.

Return value

Close button.

int isCloseClicked ( ) const#

Returns a value indicating if the Close button is clicked.

Return value

1 if the Close button is clicked; otherwise, 0.

void setCloseText ( const char * text ) #

Sets a caption of the Close button.

Arguments

  • const char * text - Close button caption.

const char * getCloseText ( ) const#

Returns the caption of the Close button. The default is empty.

Return value

Close button caption.

bool isDone ( ) const#

Returns a value indicating if the dialog window is closed.

Return value

1 if the dialog window is closed; otherwise, 0.

Ptr<WidgetButton> getOkButton ( ) const#

Returns the button that approves an action.

Return value

OK button.

bool isOkClicked ( ) const#

Returns a value indicating if the OK button is clicked.

Return value

1 if the OK button is clicked; otherwise, 0.

void setOkText ( const char * text ) #

Sets a caption of the OK button.

Arguments

  • const char * text - OK button caption.

const char * getOkText ( ) const#

Returns the caption of the OK button. The default is OK.

Return value

OK button caption.

int getResult ( ) const#

Returns a value indicating which button has been clicked.

Return value

1 if the OK button is clicked; -1 if the Cancel button is clicked; 0 if the Close button is clicked.
Last update: 2021-04-29
Build: ()