Content Creation
This section contains an overview of all types of assets required for a virtual world in order they appear in our suggested content pipeline. Each chapter covers one topic and consists of requirements, guidelines, and advice regarding that topic.
Articles in This Section
- Materials
- Hierarchy and Inheritance
- Material Editor (Experimental)
- Material Samples
- Alpha Blend Sample
- Alpha Test Sample
- Color Sample
- Chameleon Sample
- Cubemap Texture Sample
- Curve Sample
- Custom Code Sample
- Custom Subgraphs Sample
- Displacement Sample
- Energy Shield Sample
- Fresnel Effect Sample
- Float Sample
- Loop Sample
- Make Float Sample
- Multiple Materials Blending Sample
- Object-Space Normal Map Sample
- Tangent-Space Normal Map Sample
- Parallax Occlusion Sample
- Portals Sample
- Simple PBR Material Sample
- Snow Effect Sample
- Texture 2D Sample
- Triplanar Sample
- UV Panner Sample
- UV Tiling and Offset Sample
- Vertex Color Sample
- Material Samples
- Built-in Base Materials
- billboards_base
- billboards_cloud_base
- billboards_impostor_base
- clouds_base
- decal_base
- decal_terrain_hole_base
- grass_base
- grass_impostor_base
- gui_base
- landscape_terrain_base
- landscape_terrain_detail_base
- mesh_base
- particles_base
- render_composite
- sky_base
- terrain_global_base
- volume_cloud_base
- volume_fog_base
- volume_light_base
- volume_omni_base
- volume_proj_base
- volume_shaft_base
- water_global_base
- water_mesh_base
- Postprocess Materials
- Debug Materials
- Custom Materials
- Scriptable Materials
Last update:
2021-04-29
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