This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Math::mat4 Struct

Header: #include <UnigineMathLib.h>

This class represents a matrix of sixteen (4x4) float components.

mat4 Class

Members


mat4 ( ) #

Default constructor. Produces an identity matrix.

mat4 ( float v ) #

Constructor. Initializes the matrix using a given scalar value.
Source code (UnigineScript)
mat4(2.0);
						
/* Creates a matrix						
| 2.0 	2.0 	2.0		2.0	|
| 2.0 	2.0 	2.0		2.0	|
| 2.0 	2.0 	2.0		2.0	|
| 2.0 	2.0 	2.0		2.0	|						
*/

Arguments

  • float v - Scalar value.

mat4 ( const mat3 & m ) #

Constructor. Initializes the matrix using a given mat3 source matrix (3x3). The matrix elements are filled using corresponding elements of the source matrix.
Output
Resulting matrix: 
    | m00  	 m01  	 m02	  0.0f | 
M=  | m10    m11  	 m12      0.0f |
    | m20    m21     m22      0.0f |
    | 0.0f   0.0f    0.0f     1.0f |

Arguments

  • const mat3 & m - Source matrix (3x3).

mat4 ( const mat4 & m ) #

Constructor. Initializes the matrix by copying a given source matrix.

Arguments

  • const mat4 & m - Source matrix.

explicit mat4 ( const dmat4 & m ) #

Constructor. Initializes the matrix using a given dmat4 source matrix (3x4). The matrix elements are filled using corresponding elements of the source matrix.

Arguments

  • const dmat4 & m - Source matrix (3x4).

mat4 ( const vec4 & col0, const vec4 & col1, const vec4 & col2, const vec4 & col3 ) #

Constructor. Initializes the matrix using given three vec4 vectors.
Output
Resulting matrix: 
    | col0.x  	 col1.x	  	col2.x	   col3.x | 
M=  | col0.y   	 col1.y	  	col2.y     col3.y |
    | col0.z   	 col1.z	  	col2.z     col3.z |
	| col0.w   	 col1.w	  	col2.w     col3.w |

Arguments

  • const vec4 & col0 - Source vector for the first column.
  • const vec4 & col1 - Source vector for the second column.
  • const vec4 & col2 - Source vector for the third column.
  • const vec4 & col3 - Source vector for the fourth column.

explicit mat4 ( const quat & q ) #

Constructor. Initializes the matrix using a given source quaternion.
Output
For the quaternion (x, y, z, w) the corresponding rotation matrix M is defined as follows:		
    | 1 - 2y² - 2z²    2xy + 2wz      	2xz - 2wy     	0.0f | 
M=  | 2xy - 2wz        1 - 2x² - 2z²    2yz + 2wx     	0.0f |
    | 2xz + 2wy        2yz - 2wx        1 - 2x² - 2y² 	0.0f |
    |  0.0f            0.0f        		0.0f 			1.0f |

Arguments

  • const quat & q - Source quaternion.

mat4 ( const mat3 & m, const vec3 & v ) #

Constructor. Initializes the matrix using a given source mat3 matrix (3x3) and a vec3 vector.

Arguments

  • const mat3 & m - Source matrix (3x3).
  • const vec3 & v - Source vector.

mat4 ( const quat & q, const vec3 & v ) #

Constructor. Initializes the matrix using a given quaternion and a vec3 vector.

Arguments

  • const quat & q - Source quaternion.
  • const vec3 & v - Source vector.

explicit mat4 ( const float * m, int transpose ) #

Constructor. Initializes the matrix using a given pointer to the source matrix.

Arguments

  • const float * m - Pointer to the source matrix.
  • int transpose - If transpose is 0 (by default), the matrix is specified in the column major style.

void set ( int row, int column, float v ) #

Sets a new value of the matrix element specified by row and column.

Arguments

  • int row - Row.
  • int column - Column.
  • float v - The value to be set.

mat4 ( const mat2 & m ) #

Constructor. Initializes the matrix using a given mat2 source matrix (2x2). The matrix elements are filled using corresponding elements of the source matrix.
Output
Resulting matrix: 
    | m00  	 m01  	 0.0f	  0.0f | 
M=  | m10    m11  	 0.0f     0.0f |
    | 0.0f   0.0f    1.0f     0.0f |
    | 0.0f   0.0f    0.0f     1.0f |

Arguments

  • const mat2 & m - Source matrix (2x2).

void set ( const float * m, int transpose ) #

Sets new matrix values using a pointer to the source matrix.

Arguments

  • const float * m - Pointer to the source matrix.
  • int transpose - If transpose is 0 (by default), the matrix is specified in the column major style.

void set ( const mat2 & m ) #

Sets new matrix values using a given mat2 source matrix (2x2). The matrix elements are filled using corresponding elements of the source matrix.
Output
Resulting matrix: 
    | m00  	 m01  	 0.0f	  0.0f | 
M=  | m10    m11  	 0.0f     0.0f |
    | 0.0f   0.0f    1.0f     0.0f |
    | 0.0f   0.0f    0.0f     1.0f |

Arguments

  • const mat2 & m - Source matrix (2x2).

void set ( const mat3 & m, const vec3 & v ) #

Sets new matrix values using a given source mat3 matrix (3x3) and a vec3 vector.

Arguments

  • const mat3 & m - Source matrix (3x3).
  • const vec3 & v - Source vector.

void set ( const quat & q, const vec3 & v ) #

Sets new matrix values using a given quaternion and a vec3 vector.

Arguments

  • const quat & q - Source quaternion.
  • const vec3 & v - Source vector.

void set ( const mat3 & m ) #

Sets new matrix values using a given mat3 source matrix (3x3). The matrix elements are filled using corresponding elements of the source matrix.
Output
Resulting matrix: 
    | m00  	 m01  	 m02	  0.0f | 
M=  | m10    m11  	 m12      0.0f |
    | m20    m21     m22      0.0f |
    | 0.0f   0.0f    0.0f     1.0f |

Arguments

  • const mat3 & m - Source matrix (3x3).

void set ( const quat & q ) #

Sets new matrix values using a given source quaternion.

Arguments

  • const quat & q - Source quaternion.

void set ( const mat4 & m ) #

Sets the matrix equal to the specified source matrix.

Arguments

  • const mat4 & m - Source matrix.

void set ( const dmat4 & m ) #

Sets new matrix values using a given dmat4 source matrix (3x4). The matrix elements are filled using corresponding elements of the source matrix.

Arguments

  • const dmat4 & m - Source matrix (3x4).

float & get ( int row, int column ) #

Returns the reference to the matrix element specified by given row and column.

Arguments

  • int row - Row.
  • int column - Column.

Return value

Matrix element reference.

float get ( int row, int column ) const#

Returns the value of the matrix element specified by given row and column.

Arguments

  • int row - Row.
  • int column - Column.

Return value

Matrix element value.

void get ( float * m, int transpose ) const#

Fills the destination matrix, specified by the given pointer, with matrix values.

Arguments

  • float * m - Destination matrix pointer.
  • int transpose - If transpose is 0 (by default), the matrix is specified in the column major style.

float * get ( ) #

Returns the pointer to the matrix.

Return value

Pointer to the matrix.

const float * get ( ) const#

Returns the constant pointer to the matrix.

Return value

Constant pointer to the matrix.

void setColumn ( int column, const vec4 & v ) #

Sets the specified column of the matrix using a given vec4 vector as a source.

Arguments

  • int column - Column.
  • const vec4 & v - Source vector.

vec4 getColumn ( int column ) const#

Returns the specified matrix column.

Arguments

  • int column - Column.

Return value

The vec4 vector with column values.

void setColumn3 ( int column, const vec3 & v ) #

Sets the specified column of the matrix using a given three-component vec3 vector as a source, the last element of the column remains as is.

Arguments

  • int column - Column.
  • const vec3 & v - Three-component source vector.

vec3 getColumn3 ( int column ) const#

Returns the XYZ components of the specified matrix column.

Arguments

  • int column - Column.

Return value

The vec3 vector with the first three elements of the specified matrix column.

void setDiagonal ( const vec4 & v ) #

Sets the main diagonal of the matrix using a given vec4 vector as a source.

Arguments

  • const vec4 & v - Source vector.

vec4 getDiagonal ( ) #

Returns the main diagonal of the matrix.

Return value

The vec4 vector with the element of the main diagonal.

void setIdentity ( ) #

Sets the matrix equal to the identity matrix.

void setRotate ( const vec3 & axis, float angle ) #

Sets the rotation matrix for a given axis.

Arguments

  • const vec3 & axis - Rotation axis.
  • float angle - Rotation angle, in degrees.

quat getRotate ( ) const#

Returns the quaternion, representing the rotation part of the matrix.

Return value

Matrix rotation part.

void setRotateX ( float angle ) #

Sets X rotation matrix.

Arguments

  • float angle - Rotation angle, in degrees.

void setRotateY ( float angle ) #

Sets Y rotation matrix.

Arguments

  • float angle - Rotation angle, in degrees.

void setRotateZ ( float angle ) #

Set Z rotation matrix.

Arguments

  • float angle - Rotation angle, in degrees.

void setRow ( int row, const vec4 & v ) #

Sets the specified row of the matrix using a given vec4 vector as a source.

Arguments

  • int row - Row.
  • const vec4 & v - Source vector.

vec4 getRow ( int row ) const#

Returns the specified matrix row.

Arguments

  • int row - Row.

Return value

The vec4 vector with row values.

void setRow3 ( int row, const vec3 & v ) #

Sets the specified row of the matrix using a given three-component vec3 vector as a source, the last element of the row remains as is.

Arguments

  • int row - Row.
  • const vec3 & v - Three-component source vector.

vec3 getRow3 ( int row ) const#

Returns the first three elements of the specified matrix row.

Arguments

  • int row - Row.

Return value

The vec3 vector with the first three elements of the specified matrix row.

void setScale ( const vec3 & v ) #

Fills the scaling matrix using a given vec3 source vector.
Output
Scaling matrix: 
    | v.x   	0.0f  	  0.0f	    0.0f | 
S=  | 0.0f      v.y  	  0.0f      0.0f |
    | 0.0f      0.0f      v.z  		0.0f |
    | 0.0f      0.0f      0.0f  	1.0f |

Arguments

  • const vec3 & v - Source vector.

vec3 getScale ( ) const#

Returns the three-component vec3 vector, representing the scaling part of the matrix.

Return value

Three-component vector with the scaling part of the matrix.

void setTranslate ( const vec3 & v ) #

Fills the translation matrix using a given vec3 source vector.
Output
Translation matrix: 
    | 1.0f   	0.0f  	  0.0f	    v.x | 
T=  | 0.0f      1.0f  	  0.0f      v.y |
    | 0.0f      0.0f      1.0f  	v.z |
    | 0.0f      0.0f      0.0f     1.0f |

Arguments

  • const vec3 & v - Source vector.

vec3 getTranslate ( ) const#

Returns the three-component vec3 vector, representing the translation part of the matrix.

Return value

Three-component vector with the translation part of the matrix.

void setZero ( ) #

Sets all matrix elements equal to 0.

const float * operator const float * ( ) #

Performs type conversion to const float *.

const void * operator const void * ( ) #

Performs type conversion to const void *.

float * operator float * ( ) #

Performs type conversion to float *.

void * operator void * ( ) #

Performs type conversion to void *.

mat4 & operator*= ( const mat4 & m ) #

Performs matrix multiplication.

Arguments

  • const mat4 & m - Matrix.

Return value

Resulting matrix.

mat4 & operator*= ( float v ) #

Performs scalar multiplication.

Arguments

  • float v - Scalar value.

Return value

Resulting matrix.

mat4 & operator*= ( vec3 v ) #

Performs vector multiplication.

Arguments

Return value

Resulting matrix.

mat4 & operator*= ( vec4 v ) #

Performs vector multiplication.

Arguments

Return value

Resulting matrix.

mat4 & operator*= ( dvec3 v ) #

Performs vector multiplication.

Arguments

Return value

Resulting matrix.

mat4 & operator*= ( dvec4 v ) #

Performs vector multiplication.

Arguments

Return value

Resulting matrix.

mat4 & operator+= ( const mat4 & m ) #

Performs matrix addition.

Arguments

  • const mat4 & m - Matrix.

Return value

Resulting matrix.

mat4 operator- ( ) #

Performs matrix negation.

mat4 & operator-= ( const mat4 & m ) #

Performs matrix subtraction.

Arguments

  • const mat4 & m - Matrix.

Return value

Resulting matrix.

const mat4 & operator= ( mat4 & m ) #

Performs matrix assignment. Destination matrix = Source matrix.

Arguments

  • mat4 & m - Source matrix.

Return value

Result.

float & operator[] ( int i ) #

Performs array access to the matrix item reference using given item index.

Arguments

  • int i - Matrix item index.

Return value

Matrix item reference.

float operator[] ( int i ) const#

Performs array access to the matrix item using given item index.

Arguments

  • int i - Matrix item index.

Return value

Matrix item.

void sse ( const __m128 & v0, const __m128 & v1, const __m128 & v2, const __m128 & v3 ) #

Sets the values of the matrix elements using four given 128-bit variables as a source.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Arguments

  • const __m128 & v0 - 128-bit variable containing the following matrix elements: m00, m10, m20, m30.
  • const __m128 & v1 - 128-bit variable containing the following matrix elements: m01, m11, m21, m31.
  • const __m128 & v2 - 128-bit variable containing the following matrix elements: m02, m12, m22, m32.
  • const __m128 & v3 - 128-bit variable containing the following matrix elements: m03, m13, m23, m33.

void sse0 ( const __m128 & v ) #

Sets the values of matrix elements m00, m10, m20, m30 using a given 128-bit variable.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Arguments

  • const __m128 & v - 128-bit variable containing the following matrix elements: m00, m10, m20, m30.

__m128 sse0 ( ) #

Returns the values of matrix elements m00, m10, m20, m30 as a 128-bit variable.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Return value

128-bit variable containing the following matrix elements: m00, m10, m20, m30.

__m128 sse1 ( ) #

Returns the values of matrix elements m01, m11, m21, m31 as a 128-bit variable.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Return value

128-bit variable containing the following matrix elements: m01, m11, m21, m31.

void sse1 ( const __m128 & v ) #

Sets the values of matrix elements m01, m11, m21, m31 using a given 128-bit variable.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Arguments

  • const __m128 & v - 128-bit variable containing the following matrix elements: m01, m11, m21, m31.

__m128 sse2 ( ) #

Returns the values of matrix elements m02, m12, m22, m32 as a 128-bit variable.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Return value

128-bit variable containing the following matrix elements: m02, m12, m22, m32.

void sse2 ( const __m128 & v ) #

Sets the values of matrix elements m02, m12, m22, m32 using a given 128-bit variable.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Arguments

  • const __m128 & v - 128-bit variable containing the following matrix elements: m02, m12, m22, m32.

void sse3 ( const __m128 & v ) #

Sets the values of matrix elements m03, m13, m23, m33 using a given 128-bit variable.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Arguments

  • const __m128 & v - 128-bit variable containing the following matrix elements: m03, m13, m23, m33.

__m128 sse3 ( ) #

Returns the values of matrix elements m03, m13, m23, m33 as a 128-bit variable.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Return value

128-bit variable containing the following matrix elements: m03, m13, m23, m33.

vec3 getAxisX ( ) #

Returns the normalized vector representing the X axis.

Return value

Vector representing the X axis.

vec3 getAxisY ( ) #

Returns the normalized vector representing the Y axis.

Return value

Vector representing the Y axis.

vec3 getAxisZ ( ) #

Returns the normalized vector representing the Z axis.

Return value

Vector representing the Z axis.
Last update: 2021-04-29
Build: ()