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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Node Dummy

A dummy node is a zero-sized node that has no visual representation. It is used to organize the other nodes into a hierarchy. Usually the Dummy Node serves as a parent node for a group of nodes of the same type. The Dummy Node, though invisible, has the same common options as other nodes: it can be transformed (moved, rotated or scaled) and have a property assigned.

Notice
The Dummy Node differs from the Dummy Object: you cannot assign physical properties to the Dummy Node.

See also#

  • The NodeDummy class to edit dummy nodes via API

Creating a Dummy Node#

To add a Dummy Node to the scene via UnigineEditor do the following:

  1. Run UnigineEditor.
  2. On the Menu bar, click Create -> Node -> Dummy.
  3. Place the Dummy Node somewhere in the world.
Notice
The Dummy Node is created automatically when grouping the selected nodes.

Organizing Nodes Hierarchy#

See how to Organize Nodes via the UnigineEditor.

Last update: 2021-04-29
Build: ()