This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::SystemDialog Class

Header: #include <UnigineApp.h>

This class is used to create and manage system dialogs displaying informational, warning, and error messages.

SystemDialog Class

Members


SystemDialog ( ) #

Constructor.

void setType ( int type ) #

Sets the type of the system dialog.

Arguments

  • int type - Dialog type to be set: one of the TYPE_* values.

int getType ( ) #

Returns the current type of the system dialog.

Return value

Dialog type to be set: one of the TYPE_* values.

void setTitle ( const char * title ) #

Sets a new title for the system dialog.

Arguments

  • const char * title - Dialog title to be set.

const char * getTitle ( ) #

Returns the current title of the system dialog.

Return value

Current dialog title.

void setMessage ( const char * message ) #

Sets a new message of the system dialog.

Arguments

  • const char * message - Dialog message to be set.

const char * getMessage ( ) #

Returns the current message of the system dialog.

Return value

Current dialog message.

void setDefaultButtonReturn ( int val ) #

Sets a default button to be pressed by default when the user hits the Return key on the keyboard.

Arguments

int getDefaultButtonReturn ( ) #

Returns the current default button to be pressed by default when the user hits the Return key on the keyboard.

Return value

Number of the button, in the range from 0 to the total number of buttons.

void setDefaultButtonEscape ( int escape ) #

Sets a default button to be pressed by default when the user hits the Escape key on the keyboard.

Arguments

int getDefaultButtonEscape ( ) #

Returns the current default button to be pressed by default when the user hits the Escape key on the keyboard.

Return value

Number of the button, in the range from 0 to the total number of buttons.

int getNumButtons ( ) #

Returns the total number of buttons of the system dialog.

Return value

Total number of dialog buttons.

int addButton ( ) #

Adds a new button to the system dialog.

Return value

Number of the new added button.

int addButton ( const char * name ) #

Adds a new button to the system dialog.

Arguments

  • const char * name - Name of the button to be added.

Return value

Number of the new added button.

void removeButton ( int num ) #

Removes the button with the specified number from the system dialog.

Arguments

void swapButtons ( int num_0, int num_1 ) #

Swaps two buttons with the specified numbers.

Arguments

const char * getButtonName ( int num ) #

Returns the name of the button by its number.

Arguments

Return value

Name of the button with the specified number.

void setButtonName ( int num, const char * name ) #

Sets as new name for the button with the specified number.

Arguments

  • int num - Number of the button to be renamed, in the range from 0 to the total number of buttons.
  • const char * name - New name to be set for the button with the specified number.
Last update: 2021-04-29
Build: ()