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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::RenderTarget Class

Header: #include <UnigineTextures.h>

A container to which an image is rendered (a framebuffer abstraction).

RenderTarget Class

Members


Ptr<RenderTarget> create ( ) #

Creates a new render target.

Return value

Render target.

void destroy ( ) #

Destroys the render target.

void enable ( ) #

Enables the render target.

void enableCompute ( ) #

Enables the render target with the use of compute shader output.

void disable ( ) #

Disables the render target.

void flush ( ) #

Flushes the render target.

Ptr<Texture> getColorTexture ( int slot ) #

Returns a color texture by the specified slot.

Arguments

  • int slot - Texture slot.

Return value

Color texture if it exists, otherwise nullptr.

void bindColorTexture ( int slot, const Ptr<Texture> & texture, int array_slice = -1, int texture_slice = -1, int mip_level = 0 ) #

Binds a render target texture to a device by the specified slot.

Arguments

  • int slot - Texture slot.
  • const Ptr<Texture> & texture - Color texture to be bound.
  • int array_slice - Array slice.
  • int texture_slice - Texture slice.
  • int mip_level - Texture mip level.

void unbindColorTexture ( int slot ) #

Unbinds a render target texture from a device by the specified slot.

Arguments

  • int slot - Texture slot.

void unbindColorTextures ( ) #

Unbinds all render target textures from a device.

Ptr<Texture> getDepthTexture ( ) #

Returns the depth texture.

Return value

Depth texture if it exists, otherwise nullptr.

void bindDepthTexture ( const Ptr<Texture> & texture, int array_slice = -1, int texture_slice = -1, int mip_level = 0 ) #

Binds a depth texture to a device by the specified slot.

Arguments

  • const Ptr<Texture> & texture - Depth texture to be bound.
  • int array_slice - Array slice.
  • int texture_slice - Texture slice.
  • int mip_level - Texture mip level.

void unbindDepthTexture ( ) #

Unbinds a depth texture from a device.

Ptr<Texture> getUnorderedAccessTexture ( int slot ) #

Returns an unordered access texture by the specified slot.

Arguments

  • int slot - Texture slot.

Return value

Unordered access texture if it exists, otherwise nullptr.

void bindUnorderedAccessTexture ( int slot, const Ptr<Texture> & texture, int writeonly = 0 ) #

Binds an unordered access texture to a device by the specified slot.

Arguments

  • int slot - Texture slot.
  • const Ptr<Texture> & texture - Unordered access texture to be bound.
  • int writeonly - Access flag. 1 to use the texture for writing only, otherwise 0.

void unbindUnorderedAccessTexture ( int slot ) #

Unbinds an unordered access texture from a device by the specified slot.

Arguments

  • int slot - Texture slot.

void unbindUnorderedAccessTextures ( ) #

Unbinds all unordered access textures from a device.

Ptr<StructuredBuffer> getStructuredBuffer ( int slot ) #

Returns a structured buffer by the specified slot.

Arguments

  • int slot - Texture slot.

Return value

Structured buffer if it exists, otherwise nullptr.

void bindStructuredBuffer ( int slot, const Ptr<StructuredBuffer> & buffer ) #

Binds a structured buffer to a device by the specified slot.

Arguments

void unbindStructuredBuffer ( int slot ) #

Unbinds a structured buffer from a device by the specified slot.

Arguments

  • int slot - Texture slot.

void unbindStructuredBuffers ( ) #

Unbinds all structured buffers from a device.

int isEnabled ( ) #

Returns a value indicating if the render target is enabled.

Return value

1 if the render target is enabled, otherwise 0.

int isCompleted ( ) #

Returns a value indicating if the render target is completed.

Return value

1 if the render target is completed, otherwise 0.

void unbindAll ( ) #

Unbinds all color, depth, and unordered access textures as well as structured buffers from a device.
Last update: 2021-04-29
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