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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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Unigine::SystemLogic Class

Header: #include <UnigineLogic.h>

SystemLogic class is used to control the logic of the application. Methods of this class are called after corresponding methods of the system script.

SystemLogic Class

Members


int init ( ) #

Engine calls this function on engine initialization. Similar to the system script's init() function.

Return value

Returns 1 if there were no errors; otherwise, 0.

int shutdown ( ) #

Engine calls this function on engine shutdown. Similar to the system script's shutdown() function.

Return value

Returns 1 if there were no errors; otherwise, 0.

int destroyRenderResources ( ) #

Engine calls this function when the video mode is changed or the application is restarted (i.e. video_restart is called). It is used to reinitialize the graphics context. Similar to the system script's destroyRenderResources() function.

Return value

Returns 1 if there were no errors; otherwise, 0.

int update ( ) #

Engine calls this function before updating each render frame. Similar to the system script's update() function.

Return value

Returns 1 if there were no errors; otherwise, 0.

int postUpdate ( ) #

Engine calls this function before rendering each render frame. Similar to the system script's postUpdate() function.

Return value

Returns 1 if there were no errors; otherwise, 0.
Last update: 2021-04-29
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