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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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Volumetric Objects

Volumetric objects are used to simulate different kinds of volumes depending on their materials:

  • Visible light volumes (they are not light sources, therefore, they don't illuminate the scene):
    • Spheres of light around omnidirectional light sources
    • Beams from directional light sources
    • Light volumes around flat light emitters
    • Sun beams falling into a room through openings
  • Fog that obscures objects inside its volume
  • Clouds or shaped fog

Types of Volumetric Objects#

There are four possible shapes for volumetric objects:

To create various effects described above, you need to assign them different materials. Some materials can be assigned only to one type of volumetric objects.

Volumetric objects

Volumetric lights, fog and shafts

See also#

Last update: 2020-04-10
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