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Unigine.WidgetButton Class

Inherits: Widget

Interface for widget button handling.

See Also#

  • UnigineScript API sample <UnigineSDK>/data/samples/widgets/button_00

Example#

The following code illustrates how to create a button widget and set its parameters.

Source code (C#)
/* .. */

// event handler function
void OnButtonClicked()
{
	/* .. */
	
	return;
}

/* .. */
 public override bool Init()
{
	// getting a pointer to the system GUI
	Gui gui = Gui.Get();

	// creating a button widget and setting its caption
	WidgetButton widget_button = new WidgetButton(gui, "Delete");

	// setting a tooltip
	widget_button.SetToolTip("Delete object(s)");

	// rearranging button size
	widget_button.Arrange();

	// setting button position
	widget_button.SetPosition(10, 10);

	// setting onButtonClicked function to handle CLICKED event
	widget_button.AddCallback(Gui.CALLBACK_INDEX.CLICKED, OnButtonClicked);

	// adding created button widget to the system GUI
	gui.AddChild(widget_button, Gui.ALIGN_OVERLAP | Gui.ALIGN_FIXED);
}

WidgetButton Class

Properties

string Text#

The button text label.
set
Sets a button text label.
set value - Button label.

int TextAlign#

Alignment of the button label.
set
Sets alignment of the button label.
set value - One of the GUI_ALIGN_* pre-defined variables.

string Texture#

The path to the button image texture.
set
Sets a button image texture.
set value - Path to a texture file.

bool IsToggled#

A value indicating if the toggle button is pressed.
set
Sets a state of the toggle button.
set value - Positive number to press the button, 0 to release it.

bool IsToggleable#

A value indicating if the button is a toggle button or a simple one. the default is 0.
set
Sets a value indicating if the button is a toggle button or a simple one.
set value - Positive number to make the button a toggle button, 0 to make it a simple one.

int Background#

A value indicating if a background texture is rendered for the button. the default is 1.
set
Sets a value indicating if a background texture should be rendered for the button. By default, the background texture is always rendered. The default is 1.
set value - Positive number to render a background texture, 0 not to render.

vec4 ButtonColor#

Returns the current color for the button.
set
Sets the color to be used for the button.
set value - Four-component vector specifying the color in the RGBA format.

Members


static WidgetButton ( Gui gui, string str = 0 ) #

Constructor. Creates a button with a given label.

Arguments

  • Gui gui - GUI, to which the new button will belong.
  • string str - Button label. This is an optional parameter.

void SetImage ( Image image ) #

Updates a button image.

Arguments

  • Image image - Image to set.

Image GetImage ( ) #

Returns the button image.

Return value

Button image.

void SetButtonColor ( vec4 color ) #

Sets the color to be used for the button.

Arguments

  • vec4 color - Four-component vector specifying the color in the RGBA format.

vec4 GetButtonColor ( ) #

Returns the current color for the button.

Return value

Four-component vector specifying the color in the RGBA format.
Last update: 2020-06-02
Build: ()