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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.ShapeContact Class

This class stores the result of a physical contact (coordinates of the point, contact duration, penetration depth, contact object, physical shapes participating in the contact, index of the contact surface). This class can be used for implementation of your own custom physics or a custom player.

ShapeContact Class

Properties

Object Object#

The object participating in the contact.
set
Sets the object participating in the contact.
set value - Contact object.

Shape Shape1#

The second shape participating in the contact.
set
Sets the second shape participating in the contact.
set value - Second shape participating in the contact.

Shape Shape0#

The first shape participating in the contact.
set
Sets the first shape participating in the contact.
set value - First shape participating in the contact.

vec3 Normal#

The normal coordinates at the contact point.
set
Sets new normal coordinates at the contact point.
set value - Normal coordinates at the contact point.

vec3 Point#

The coordinates of the contact point.
set
Sets new coordinates of the contact point.
set value - Coordinates of the contact point, in world coordinate system.

float Depth#

The penetration depth of the contact. this distance is measured along the contact normal.
set
Sets a new penetration depth of the contact. This distance is measured along the contact normal.
set value - Contact depth, in units.

float Time#

The time when the contact occurs. in case of ccd (for spheres or capsules), it returns the time starting from the current physics simulation tick to the moment when the calculated contact is bound to happen. in case of non-continuous collision detection, 0 is always returned.
set
Sets the time when the contact occurs. In case of CCD (for spheres or capsules), it's the time starting from the current physics simulation tick to the moment when the calculated contact is bound to happen. In case of non-continuous collision detection, it is always 0.
set value - Contact time, in milliseconds.

int Surface#

The contact surface number.
set
Sets a new contact surface number.
set value - Contact surface number.

int Id#

The contact id.
set
Sets a new contact ID.
set value - Contact ID.

Members


static ShapeContact ( ) #

ShapeContact class constructor.
Last update: 2020-04-10
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