Unigine.vec4 Struct
vec4 Class
Members
vec4 ( ) #
Default constructor. Produces a zero vector.vec4 ( const vec4 & v ) #
Constructor. Initializes the vector by copying a given source vector.Arguments
- const vec4 & v - Source vector.
vec4 ( const vec2 & v, float z, float w ) #
Constructor. Initializes the vector using a given two-component vec2 source vector and two scalars.Arguments
- const vec2 & v - Two-component source vector.
- float z - Z component of the vector.
- float w - W component of the vector.
vec4 ( const vec3 & v, float w ) #
Constructor. Initializes the vector using a given three-component vec3 source vector and a scalar.Arguments
- const vec3 & v - Three-component source vector.
- float w - W component of the vector.
vec4 ( float x, float y, float z, float w ) #
Constructor. Initializes the vector using given float values.Arguments
- float x - X component of the vector.
- float y - Y component of the vector.
- float z - Z component of the vector.
- float w - W component of the vector.
explicit vec4 ( float v ) #
Constructor. Initializes the vector using a given scalar value: x=v, y=v, z=v, w=v.Arguments
- float v - Scalar value.
explicit vec4 ( const vec2 & v ) #
Constructor. Initializes the vector using a given two-component vec2 source vector: x=v.x, y=v.y, z=0.0f, w=1.0f.Arguments
- const vec2 & v - Two-component source vector.
explicit vec4 ( const vec3 & v ) #
Constructor. Initializes the vector using a given three-component vec3 source vector: x=v.x, y=v.y, z=v.z, w=1.0f.Arguments
- const vec3 & v - Three-component source vector.
explicit vec4 ( const dvec4 & v ) #
Constructor. Initializes the vector using a given dvec4 source vector.Arguments
- const dvec4 & v - Source vector.
explicit vec4 ( const ivec4 & v ) #
Constructor. Initializes the vector using a given ivec4 source vector.Arguments
- const ivec4 & v - Source vector.
explicit vec4 ( const bvec4 & v ) #
Constructor. Initializes the vector using a given bvec4 source vector.Arguments
- const bvec4 & v - Source vector.
explicit vec4 ( const float * v ) #
Constructor. Initializes the vector using a given pointer to the array of float elements: x=v[0], y=v[1], z=v[2], w=v[3].Arguments
- const float * v - Pointer to the array of float elements.
vec4 & Operator*= ( float val ) #
Performs scalar multiplication.Arguments
- float val - Scalar value.
Return value
Resulting vector.vec4 & Operator*= ( const vec4 & val ) #
Performs vector multiplication.Arguments
- const vec4 & val - Vector.
Return value
Resulting vector.vec4 & Operator+= ( const vec4 & val ) #
Performs vector addition.Arguments
- const vec4 & val - Vector.
Return value
Resulting vector.vec4 Operator- ( ) #
Performs vector negation.Return value
Resulting vector.vec4 & Operator-= ( const vec4 & val ) #
Performs vector subtraction.Arguments
- const vec4 & val - Vector.
Return value
Resulting vector.float & Operator[] ( int i ) #
Performs array access to the vector item reference by using given item index.Arguments
- int i - Vector item index.
Return value
Vector item reference.float Operator[] ( int i ) #
Performs array access to the vector item by using given item index.Arguments
- int i - Vector item index.
Return value
Vector item.Last update:
2020-05-19
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