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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.vec3 Struct

This class represents a vector of 3 float components.

vec3 Class

Members


vec3 ( ) #

Default constructor. Produces a zero vector.

vec3 ( const vec3 & v ) #

Constructor. Initializes the vector by copying a given source vector.

Arguments

  • const vec3 & v - Source vector.

vec3 ( const vec2 & v, float z ) #

Constructor. Initializes the vector using a given two-component vec2 source vector and a scalar.

Arguments

  • const vec2 & v - Two-component vector.
  • float z - Z component of the vector.

vec3 ( float x, float y, float z ) #

Constructor. Initializes the vector using given float values.

Arguments

  • float x - X component of the vector.
  • float y - Y component of the vector.
  • float z - Z component of the vector.

explicit vec3 ( float v ) #

Constructor. Initializes the vector using a given scalar value: x=v, y=v, z=v.

Arguments

  • float v - Scalar value.

Examples

Source code (UnigineScript)
vec3(1.0);
/*
Creates a vector (1.0, 1.0, 1.0)
*/

explicit vec3 ( const vec2 & v ) #

Constructor. Initializes the vector using a given vec2 source vector: x=v.x, y=v.y, z=0.0f.

Arguments

  • const vec2 & v - Two-component source vector.

explicit vec3 ( const vec4 & v ) #

Constructor. Initializes the vector using a given four-component vec4 source vector: x=v.x, y=v.y, z=v.z.

Arguments

  • const vec4 & v - Four-component source vector.

explicit vec3 ( const dvec3 & v ) #

Constructor. Initializes the vector using a given dvec3 source vector.

Arguments

  • const dvec3 & v - Source vector.

explicit vec3 ( const ivec3 & v ) #

Constructor. Initializes the vector using a given ivec3 source vector .

Arguments

  • const ivec3 & v - Source vector.

explicit vec3 ( const float * v ) #

Constructor. Initializes the vector using a given pointer to the array of float elements: x=v[0], y=v[1], z=v[2].

Arguments

  • const float * v - Pointer to the array of float elements.

vec3 & Operator*= ( float val ) #

Performs scalar multiplication.

Arguments

  • float val - Scalar value.

Return value

Resulting vector.

vec3 & Operator*= ( const vec3 & val ) #

Performs vector multiplication.

Arguments

  • const vec3 & val - Vector.

Return value

Resulting vector.

vec3 & Operator+= ( const vec3 & val ) #

Performs vector addition.

Arguments

  • const vec3 & val - Vector.

Return value

Resulting vector.

vec3 Operator- ( ) #

Performs vector negation.

Return value

Resulting vector.

vec3 & Operator-= ( const vec3 & val ) #

Performs vector subtraction.

Arguments

  • const vec3 & val - Vector.

Return value

Resulting vector.

float & Operator[] ( int i ) #

Performs array access to the vector item reference by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item reference.

float Operator[] ( int i ) #

Performs array access to the vector item by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item.
Last update: 2020-05-19
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