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Unigine.WidgetEditText Class

Inherits: Widget

This class creates a simple editable multi-line text area containing text strings.

Notice
Word wrapping and rich text options are not supported for this class.

See Also#

  • UnigineScript API sample <UnigineSDK>/data/samples/widgets/text_00

WidgetEditText Class

Properties

string Text#

The current contents of the text field.
set
Sets a text for the text field.
set value - Text.

int NumLines#

The number of lines in the text field.

int SelectionLine#

A number of the line where selection starts.

int SelectionPosition#

A cursor position in the line where selection starts.

int CursorLine#

A number of the current line.

int CursorPosition#

A cursor position in the current line.

int Background#

A value indicating if a background texture is rendered for the text field. the default is 1.
set
Sets a value indicating if a background texture should be rendered for the text field.
set value - Positive number to render a background texture, 0 not to render.

bool IsEditable#

A value indicating if the contents of the text field can be edited. the default is 1.
set
Sets a value indicating if the contents of the text field can be edited.
set value - Positive number to make the text field editable, 0 to make it read-only.

vec4 SelectionColor#

Returns the current color used to highlight the current selection for the widget.
set
Sets the color to be used to highlight the current selection for the widget.
set value - Four-component vector specifying the color in the RGBA format.

vec4 BackgroundColor#

Returns the current background color for the widget.
set
Sets the background color for the widget.
set value - Four-component vector specifying the color in the RGBA format.

Members


static WidgetEditText ( Gui gui, string str = 0 ) #

Constructor. Creates a multiline text field.

Arguments

  • Gui gui - GUI, to which the text field will belong.
  • string str - Initial value. This is an optional parameter.

void SetCursor ( int position, int line ) #

Sets the cursor to a given position in a given line.

Arguments

  • int position - Position number.
  • int line - Line number.

void SetLineText ( int line, string str ) #

Sets new contents for a given line.

Arguments

  • int line - Line number.
  • string str - Text.

string GetLineText ( int line ) #

Returns the text contained in a given line.

Arguments

  • int line - Line number.

Return value

Text contained in the line.

void SetSelection ( int position, int line ) #

Sets a line and a position, from which a new selection will start.

Arguments

  • int position - Position number.
  • int line - Line number.

string GetSelectionText ( ) #

Returns the currently selected text.

Return value

Currently selected text.

void SetTokenColor ( string token, vec4 color ) #

Sets a color for a given token. The token will be highlighted with the provided color.

Arguments

  • string token - Token (i.e. keyword, identifier, etc).
  • vec4 color - Color.

vec4 GetTokenColor ( string token ) #

Returns a color, which is used to highlight a given token.

Arguments

  • string token - Token.

Return value

Color of the current token.

void SetTokensColor ( string tokens, vec4 color ) #

Sets a color to given tokens. Each token will be highlighted with the provided color.

Arguments

  • string tokens - Comma-separated list of tokens (i.e. keywords, identifiers, etc).
  • vec4 color - Color.

int AddLine ( string str = 0 ) #

Adds a new line to the widget.

Arguments

  • string str - Text to add. This is an optional argument.

Return value

Number of the added line.

void ClearSelectionText ( ) #

Deletes the currently selected text.

void RemoveLine ( int line ) #

Deletes a given line.

Arguments

  • int line - Line number.

void SetBackgroundColor ( vec4 color ) #

Sets the background color for the widget.

Arguments

  • vec4 color - Four-component vector specifying the color in the RGBA format.

vec4 GetBackgroundColor ( ) #

Returns the current background color for the widget.

Return value

Four-component vector specifying the color in the RGBA format.

void SetSelectionColor ( vec4 color ) #

Sets the color to be used to highlight the current selection for the widget.

Arguments

  • vec4 color - Four-component vector specifying the color in the RGBA format.

vec4 GetSelectionColor ( ) #

Returns the current color used to highlight the current selection for the widget.

Return value

Four-component vector specifying the color in the RGBA format.
Last update: 2020-04-10
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