Unigine.PhysicalForce Class
Inherits: | Physical |
This class is used to simulate a point force that pulls physical bodies up to or away from the point. It can also rotate them around the force center.
See also#
- An article on Physical Force
- A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/physicals/ folder:
- force_00
- force_01
PhysicalForce Class
Properties
float Rotator#
The current rotation force that will be applied to objects in the physical force radius.
set
Updates the rotation force that will be applied to objects in the physical force radius.
set value -
Rotation force value. If a positive value is specified, object will be rotated clockwise. If a negative value is specified, objects will be rotated counterclockwise.
float Radius#
The current radius set for applying the physical force.
set
Updates the radius for applying the physical force.
set value -
Radius in units. If a negative value is provided, 0 will be used instead.
float Attractor#
The current attraction force applied to objects in the physical force radius. positive values pull objects away from the force point, negative values pull them up to it.
set
Updates the attraction force that will be applied to objects in the physical force radius.
set value -
Attraction force value. If a positive value is specified, objects will be pulled away from the force point. If a negative value is specified, objects will be pulled up to the force center.
float Attenuation#
The current attenuation factor for the physical force.
set
Updates the attenuation factor for the physical force.
set value -
Attenuation factor.
Members
static PhysicalForce ( float radius ) #
Constructor. Creates a physical force node with the specified radius in units.Arguments
- float radius - The radius of the physical force node in units.
static int type ( ) #
Returns the type of the node.Return value
Physical type identifier.Last update:
2020-04-10
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