This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Hash class

Header: #include <UnigineHash.h>

Hash Class

Members


bool is_need_realloc ( ) #

void shrink ( ) #

Data * do_append ( const Key & key ) #

Arguments

  • const Key & key

void rehash ( Counter new_capacity ) #

Arguments

  • Counter new_capacity

Iterator begin ( ) #

ConstIterator end ( ) #

Vector<Key> keys ( ) #

bool remove ( const ConstIterator & it ) #

Arguments

  • const ConstIterator & it

Counter space ( ) #

Data * do_append ( Key && key ) #

Arguments

  • Key && key

bool erase ( const ConstIterator & it ) #

Arguments

  • const ConstIterator & it

bool erase ( const Iterator & it ) #

Arguments

  • const Iterator & it

Counter round_up ( Counter v ) #

Arguments

  • Counter v

void swap ( Hash<Key, Data, HashType, Counter> & hash ) #

Arguments

  • Hash<Key, Data, HashType, Counter> & hash

Data * do_append ( HashType hash, const Key & key ) #

Arguments

  • HashType hash
  • const Key & key

void rehash_data ( Counter index ) #

Arguments

  • Counter index

Counter empty ( ) #

bool contains ( const Key & key ) #

Arguments

  • const Key & key

void clear ( ) #

bool do_remove ( HashType hash, const Key & key ) #

Arguments

  • HashType hash
  • const Key & key

void getKeys ( Vector<Key> & keys ) #

Arguments

  • Vector<Key> & keys

void reserve ( Counter size ) #

Arguments

  • Counter size

bool erase ( const Key & key ) #

Arguments

  • const Key & key

Data ** do_find ( const Key & key ) #

Arguments

  • const Key & key

void realloc ( ) #

bool remove ( const Key & key ) #

Arguments

  • const Key & key

bool remove ( const Iterator & it ) #

Arguments

  • const Iterator & it

void destroy ( ) #

Counter size ( ) #

Iterator end ( ) #

ConstIterator begin ( ) #

ConstIterator find ( const Key & key ) #

Arguments

  • const Key & key

Iterator find ( const Key & key ) #

Arguments

  • const Key & key
Last update: 2020-04-10
Build: ()