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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.BodyCloth Class

Inherits: BodyParticles

This class is used to simulate a flat deformable cloth bodies. They use a mass-spring simulation model: the cloth is formed from particles (of sphere shape) that are located in the cloth mesh vertices and connected by inner joints.

See Also#

  • The Creating and Attaching a Cloth usage example demonstrating how to create an object, assign a cloth body to it, and set its parameters
  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/physics/ folder:
    • cloth_00
    • cloth_01
    • cloth_02
    • cloth_03
    • cloth_04
    • cloth_05
    • cloth_06
    • cloth_07
    • cloth_08

BodyCloth Class

Properties

int NumIndices#

The number of particle indices.

int TwoSided#

A value indicating if the cloth is one- or two-sided. (if two-sided, its material should not be two-sided at the same time).
set
Set a value indicating if the cloth is one- or two-sided. (If two-sided, its material should not be two-sided at the same time).
set value - Positive value, if the cloth should be two-sided; 0 if one-sided.

Members


static BodyCloth ( ) #

Constructor. Creates a cloth body with default properties.

static BodyCloth ( Object object ) #

Constructor. Creates a cloth body with default properties for a given object.

Arguments

  • Object object - Object represented with the new cloth body.

int GetParticleIndex ( int num ) #

Returns the particle index by its number.

Arguments

  • int num - The particle index number.

Return value

The particle index.
Last update: 2020-04-10
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