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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.WorldTransformPath Class

Inherits: Node

This class is used to create a frame-based succession of transformations from a loaded path. For other nodes to move along with these transformations, they should be assigned as WorldTransformPath children.

Notice
The path is a spline along which an object can be moved.

See Also#

  • UnigineScript API sample <UnigineSDK>/data/samples/worlds/path_00
  • UnigineScript API sample <UnigineSDK>/data/samples/physics/car_03

WorldTransformPath Class

Properties

bool IsStopped#

A value indicating if the transformation defined by the path is stopped.

bool IsPlaying#

A value indicating if the transformation defined by the path is played.

float Speed#

The speed of playback of the transformation defined by the path.
set
Sets the speed of playback of the transformation defined by the path.
set value - Speed of the transformation playback. Negative value controls reverse playback.

float Time#

The time from which the playback of the transformation defined by the path starts.
set
Sets the time, from which the playback of the transformation defined by the path starts. If the object is oriented along the path, its transformation will be correspond to the path transformation at the specified time. Otherwise, only position of the object will change.
set value - The playback time to be set.

int Loop#

A value indicating if the transformation defined by the path is looped.
set
Sets a value indicating if the transformation defined by the path should be looped.
set value - 1 to loop the transformation defined by the path; 0 to play it only once.

int Orientation#

A value indicating if an object is oriented along the path. When this option is enabled the complete transformation matrix (position, rotation, and scale) is taken into account when calculating intermediate transformation between the frames. When disabled - only the intermediate position between the frames is used, while keeping object's scale and rotation.
set
Sets a value indicating if an object should be oriented along the path. When this option is enabled the complete transformation matrix (position, rotation, and scale) is taken into account when calculating intermediate transformation between the frames. When disabled - only the intermediate position between the frames is used, while keeping object's scale and rotation.
set value - 1 to orient an object along the path; 0 to keep the initial orientation of the object. The default value is 1.

Path Path#

The path, by which the transformation is defined. by using this function, you can edit the current path or change velocity or transformation of the object moving along the path.

float UpdateDistanceLimit#

The distance from the camera within which the object should be updated.
set
Sets the distance from the camera within which the object should be updated.
set value - Distance from the camera within which the object should be updated.

Members


static WorldTransformPath ( string name, int unique = 0 ) #

Constructor. Creates a transformer defined by a path in world coordinates.

Arguments

  • string name - Path to the *.path file.
  • int unique - The dynamic flag:
    • 0 - If the path is changed in run-time, paths loaded from the same file will be also changed.
    • 1 - If the path is changed in run-time, paths loaded from the same file won't be changed

void SetPathName ( string name, int unique = 0 ) #

Reloads the internal path transformation.

Arguments

  • string name - The path name to be set.
  • int unique - The dynamic flag:
    • 0 - If the reloaded path is changed, paths loaded from the same file will be also changed.
    • 1 - If the reloaded path is changed, paths loaded from the same file won't be changed.

string GetPathName ( ) #

Returns the name of the path, by which the transformation is defined.

Return value

The path name.

void Play ( ) #

Continues playback of the transformation defined by the path, if it is paused, or starts playback if it is stopped.

void Stop ( ) #

Stops playback of the transformation defined by the path. This function saves the playback position so that playing of the transformation defined by the path can be resumed from the same point.

static int type ( ) #

Returns the type of the node.

Return value

World type identifier.

void SetUpdateDistanceLimit ( float limit ) #

Sets the distance from the camera within which the object should be updated.

Arguments

  • float limit - Distance from the camera within which the object should be updated.

float GetUpdateDistanceLimit ( ) #

Returns the distance from the camera within which the object should be updated.

Return value

Distance from the camera within which the object should be updated.
Last update: 2020-04-10
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