Unigine.SystemDialog Class
This class is used to create and manage system dialogs displaying informational, warning, and error messages.
SystemDialog Class
Properties
int Type#
Returns the current type of the system dialog.
set
Sets the type of the system dialog.
set value -
Dialog type to be set: one of the TYPE_* values.
string Title#
Returns the current title of the system dialog.
set
Sets a new title for the system dialog.
set value -
Dialog title to be set.
string Message#
Returns the current message of the system dialog.
set
Sets a new message of the system dialog.
set value -
Dialog message to be set.
int DefaultButtonReturn#
Returns the current default button to be pressed by default when the user hits the Return key on the keyboard.
set
Sets a default button to be pressed by default when the user hits the Return key on the keyboard.
int DefaultButtonEscape#
Returns the current default button to be pressed by default when the user hits the Escape key on the keyboard.
set
Sets a default button to be pressed by default when the user hits the Escape key on the keyboard.
int NumButtons#
Returns the total number of buttons of the system dialog.
Members
SystemDialog ( ) #
Constructor.int AddButton ( ) #
Adds a new button to the system dialog.Return value
Number of the new added button.int AddButton ( string name ) #
Adds a new button to the system dialog.Arguments
- string name - Name of the button to be added.
Return value
Number of the new added button.void RemoveButton ( int num ) #
Removes the button with the specified number from the system dialog.Arguments
- int num - Number of the button to be removed, in the range from 0 to the total number of buttons.
void SwapButtons ( int num_0, int num_1 ) #
Swaps two buttons with the specified numbers.Arguments
- int num_0 - Number of the first button, in the range from 0 to the total number of buttons.
- int num_1 - Number of the second button, in the range from 0 to the total number of buttons.
string GetButtonName ( int num ) #
Returns the name of the button by its number.Arguments
- int num - Number of the button, in the range from 0 to the total number of buttons.
Return value
Name of the button with the specified number.void SetButtonName ( int num, string name ) #
Sets as new name for the button with the specified number.Arguments
- int num - Number of the button to be renamed, in the range from 0 to the total number of buttons.
- string name - New name to be set for the button with the specified number.
Last update:
2020-04-10
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