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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine Integration into Qt Application

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

This article describes the sample located in the <UnigineSDK>/source/app/main_qt folder. The sample demonstrates how to:

  • Create a Qt Widget and embed Unigine into it.
    Notice
    Qt version 5.12.x is supported.
  • Initialize DirectX 11 (see the <UnigineSDK>/source/app/main_qt/AppQt/ folder).
    Notice
    The D3D11AppQt sample can be run on Windows only.
  • Initialize OpenGL (see the <UnigineSDK>/source/app/main_qt/AppQt/ folder).
    Notice
    The GLAppQt sample can be run on Windows and Linux.

In this sample, the Qt application controls the main loop: the engine update(), render(), and swap() functions are called when a request to repaint all or part of a Qt widget has been received (see the AppQt::timerEvent() function defined in the <UnigineSDK>/source/source/app/main_qt/AppQt/AppQt.cpp file).

Notice
App* plugins (AppProjection, AppSurround, AppWall, AppPanorama, and others) cannot be used in a Qt-based application.

See Also#

Last update: 2020-04-21
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