API Migration
Major Changes
- Added a new Sounds class containing methods for handling the sound output source.
- Dynamic flag has been renamed Unique in ObjectGuiMesh, ObjectMeshCluster, ObjectMeshClutter, ObjectMeshSkinned, ObjectMeshStatic, BodyPath, WorldTransformPath interfaces.
- Added new public constructors for all node-related C# classes allowing to create objects by means of the new operator. The old create() method is now deprecated.
For example, instead of creating the dummy object via
Source code(C++)you should use
var o = ObjectDummy.create("dummy");
Source code(C++)var o = new ObjectDummy("dummy");
App Class
LightEnvironmentProbe Class
ObjectDynamic Class
Render Class
New Functions
- void setEnvironmentAmbientIntensity(int num,float intensity)
- float getEnvironmentAmbientIntensity(int num)
- void setEnvironmentReflectionIntensity(int num,float intensity)
- float getEnvironmentReflectionIntensity(int num)
- void setEnvironmentSkyIntensity(int num,float intensity)
- float getEnvironmentSkyIntensity(int num)
- setFXAAIntensity (float intensity)
- getFXAAIntensity()
- getAntialiasing()
RenderState Class
UUSL Changes
- Added line primitives as geometry shader input (the LINE_IN definition).
- Added the use_taa state activating the individual TAA pass for outcome texture.
Last update: 2017-07-03
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