Setting Up Development Environment
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Bounds-Related Classes
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes

Dummy Object

A  dummy object is an object that is not present in the world visually but shares all of the properties that other objects have. It is similar to the dummy node except for the possibility of assigning a physical body to it.

It is usually used as an invisible object with physics properties and can also serve as a root node to organize objects in a hierarchy. Also, for example, it can be used as a base object to hold visible physical object fixed by using joints.

See Also

  • A ObjectDummy class to edit dummy objects via UnigineScript

Adding a Dummy Object

To add a dummy object to the scene via UnigineEditor do the following:

  1. Run UnigineEditor.
  2. On the Menu bar, click Create -> Object -> Dummy.

  3. Place the dummy object somewhere in the world.
Last update: 2017-07-03