This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Vegetation Add-On

A Vegetation add-on provides a scene containing the set of ready-to-use nodes for the following plants:

  • Blue oaks
  • Buck brushes
  • Coast bushes
  • Coconut tree
  • Douglas firs
  • Foothill pines
  • Fir
  • Manzanita

Opening World

To open the world containing special effects do the following:

  • Install the Vegetation add-on (available via UNIGINE SDK Browser in the Add-Ons section) and add it to your project (by clicking Configure Project -> Add-ons in the Projects section of UNIGINE SDK Browser).
  • Click File -> Open World (Ctrl + O), choose add-ons -> unigine_vegetation -> vegetation and click Ok. The scene will appear.

Notice
The node references of effects will be also available independently in the data/add-ons/unigine_vegetation/nodes directory.
Last update: 2017-07-03
Build: ()