This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Continue

The continue keyword skips the rest of instructions of the current iteration of for, forloop, foreach, foreachkey, while or do-while loop. Code execution continues at loop condition evaluation and the beginning of the next iteration.

Syntax

Source code(UnigineScript)
continue;

Example

Source code(UnigineScript)
for(int i = 0; i < 5; i++) {
	if(i == 1 || i == 3) continue;
	log.message("%d ",i);
}

// the example displays the following: 0 2 4
Last update: 2017-07-03
Build: ()