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EditorLogic Class

EditorLogic Class

Members


int init ()

Engine calls this function on editor initialization. Similar to the editor script's init() function.

Return value

Returns 1 if there were no errors; otherwise, 0.

int worldShutdown ()

Engine calls this function on world shutdown when editor is loaded. Similar to the editor script's worldShutdown() function.

Return value

Returns 1 if there were no errors; otherwise, 0.

int render ()

Engine calls this function before rendering each render frame when editor is loaded. Similar to the editor script's render() function.

Return value

Returns 1 if there were no errors; otherwise, 0.

int worldSave ()

Engine calls this function on world save when editor is loaded. Similar to the editor script's worldSave() function.

Return value

Returns 1 if there were no errors; otherwise, 0.

int destroy ()

Engine calls this function when the video mode is changed or the application is restarted (i.e. video_restart is called). It is used to reinitialize the graphics context. Similar to the editor script's destroy() function.

Return value

Returns 1 if there were no errors; otherwise, 0.

int shutdown ()

Engine calls this function on editor shutdown. Similar to the editor script's shutdown() function.

Return value

Returns 1 if there were no errors; otherwise, 0.

int worldInit ()

Engine calls this function on world initialization when editor is loaded. This function is similar to the editor script's worldInit() function.

Return value

Returns 1 if there were no errors; otherwise, 0.

int update ()

Engine calls this function before updating each render frame when editor is loaded. Similar to the editor script's update() function.

Return value

Returns 1 if there were no errors; otherwise, 0.
Last update: 2017-07-03
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