This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Resource

Resource is a tool for compiling binary resources (*.resource files, zipped and encoded to base64), which then will be embedded during compilation of the binary executable.

To invoke the Resource tool, run resource_* from a command-line (the x86 or x64 postfix) and specify all the required resources.

See Also

  • The Unigine::Resource class.

Command Line Options

The Resource tool recognizes the following command-line options:

  • -o NAME - a name of the output file.
    Shell commands
    D:\UnigineSDK\bin>resource_x64 icon1.ico -o icon
    As the result, the icon file will be created.

Usage

  • If you run the Resource tool without the -o option, the *.resource file named after the source file will be created. For example:
    Shell commands
    D:\UnigineSDK\bin>resource_x64 icon1.ico
    The icon1.resource file is created.
  • If you specify several resources to be compiled without the -o option, several *.resource files named after the source files will be created. For example:
    Shell commands
    D:\UnigineSDK\bin>resource_x64 icon1.ico splash.png
    2 files icon1.resource and splash.resource are created.
  • If you specify the -o option, all the specified resources will be added to 1 file. For example:
    Shell commands
    D:\UnigineSDK\bin>resource_x64 icon1.ico splash.png -o images.resource

Notice
To load data from a *.resource file, use methods of the Unigine::Resource class.

Encrypting Password

To encrypt a password by using the Resource tool, perform the following:

  1. Create a text file named password that contains your password. For example, you can create such file via the command prompt:
    Shell commands
    D:\UnigineSDK\bin>echo MyPassword > password
    If the file already exists, its content will be overwritten with the given one (in this case, MyPassword).
  2. Run <UnigineSDK>/bin/resource_* (with the x86 or x64 postfix) for the password file. For example:
    Shell commands
    D:\UnigineSDK\bin>resource_x64 password

As the result, the password.resource file that contains the encrypted password will be created.

To rebuild the engine with the password, copy this file to <UnigineSDK>/source/engine directory. Note that the password should be the same as the one that is entered when creating a UNG archive.

Last update: 2017-07-03
Build: ()