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Programming
Fundamentials
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UnigineScript
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C++
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UUSL (Unified UNIGINE Shader Language)
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Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
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Bounds-Related Classes
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Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
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Utility Classes
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GUI

A GUI object is a flat or mesh-based graphical element, which can have various widgets assigned to it. For GUI objects the gui_base material is used.

There are two types of GUI objects:

  •  GUI is a flat GUI object.
  •  GUI Mesh is a non-flat GUI object based on an arbitrary mesh.
Notice
The GUI object is added to the world as a node and can be managed via UnigineEditor.
Last update: 2017-07-03
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