This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Break

The break keyword terminates execution of the current iteration of the for, forloop, foreach, foreachkey, while or do-while loop. It also terminates execution of the switch-case blocks. Code execution continues with the first line of the code that goes after the loop or the switch-case block.

Syntax

Source code(UnigineScript)
break;

Example

Source code(UnigineScript)
for(int i = 0; i < 10; i++) {
	if(i == 3) break;
		log.message("%d ",i);
}

// the output of the example is: 0 1 2
Last update: 2017-07-03
Build: ()