This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::ivec4 Struct

Vector of 4 integer components.

To use this structure, include the UnigineMathLib.h file.

Unigine::ivec4Structure

Members


UNIGINE_DECLARE_USE_MEMORY UNIGINE_INLINE ivec4 ()

Default constructor that produces a zero vector.

UNIGINE_INLINE ivec4 (const ivec4 & v)

Initialization by a vector.

Arguments

  • const ivec4 & v - The value of the vector.

UNIGINE_INLINE ivec4 (const ivec2 & v, int z, int w)

Initialization by a vector and two scalars.

Arguments

  • const ivec2 & v - The value of the vector.
  • int z - Z component of the vector.
  • int w - W component of the vector.

UNIGINE_INLINE ivec4 (const ivec3 & v, int w)

Initialization by a vector and a scalar.

Arguments

  • const ivec3 & v - The value of the vector.
  • int w - W component of the vector.

UNIGINE_INLINE ivec4 (int x, int y, int z, int w)

Initialization by scalars.

Arguments

  • int x - X component of the vector.
  • int y - Y component of the vector.
  • int z - Z component of the vector.
  • int w - W component of the vector.

explicit UNIGINE_INLINE ivec4 (int v)

Initialization by a scalar.

Arguments

  • int v - The value of the scalar.

explicit UNIGINE_INLINE ivec4 (const ivec2 & v)

Initialization by a two component vector: x=v.x, y=v.y, z=0, w=0.

Arguments

  • const ivec2 & v - The value of the vector.

explicit UNIGINE_INLINE ivec4 (const ivec3 & v)

Initialization by a three component vector: x=v.x, y=v.y, z=v.z, w=0.

Arguments

  • const ivec3 & v - The value of the vector.

explicit UNIGINE_INLINE ivec4 (const vec4 & v)

Initialization by a vector.

Arguments

  • const vec4 & v - The value of the vector.

explicit UNIGINE_INLINE ivec4 (const dvec4 & v)

Initialization by a vector of double components.

Arguments

  • const dvec4 & v - The value of the vector.

explicit UNIGINE_INLINE ivec4 (const bvec4 & v)

Initialization by a vector of byte components.

Arguments

  • const bvec4 & v - The value of the vector.

explicit UNIGINE_INLINE ivec4 (const int * v)

Initialization by a pointer to the vector.

Arguments

  • const int * v - Pointer to the vector.

UNIGINE_INLINE ivec4 operator- () const

Vector negation.

Return value

The resulting vector.

UNIGINE_INLINE ivec4 & operator*= (int v)

Scalar multiplication.

Arguments

  • int v - The value of the scalar.

Return value

The resulting vector.

UNIGINE_INLINE ivec4 & operator*= (const ivec4 & v)

Vector multiplication.

Arguments

  • const ivec4 & v - The value of the vector.

Return value

The resulting vector.

UNIGINE_INLINE ivec4 & operator/= (int v)

Scalar division.

Arguments

  • int v - The value of the scalar.

Return value

The resulting vector.

UNIGINE_INLINE ivec4 & operator/= (const ivec4 & v)

Vector division.

Arguments

  • const ivec4 & v - The value of the vector.

Return value

The resulting vector.

UNIGINE_INLINE ivec4 & operator+= (const ivec4 & v)

Vector addition.

Arguments

  • const ivec4 & v - The value of the vector.

Return value

The resulting vector.

UNIGINE_INLINE ivec4 & operator-= (const ivec4 & v)

Vector subtraction.

Arguments

  • const ivec4 & v - The value of the vector.

Return value

The resulting vector.

UNIGINE_INLINE ivec4 & operator<<= (int v)

Left bit shift.

Arguments

  • int v - The shift amount.

Return value

The resulting vector.

UNIGINE_INLINE ivec4 & operator>>= (int v)

Right bit shift.

Arguments

  • int v - The shift amount.

Return value

The resulting vector.

UNIGINE_INLINE int & operator[] (int i)

Array access.

Arguments

  • int i - Array item index.

Return value

The array item.

UNIGINE_INLINE int operator[] (int i) const

Constant array access.

Arguments

  • int i - Array item index.

Return value

The array item.

UNIGINE_INLINE void set (int x_, int y_, int z_, int w_)

Set vector.

Arguments

  • int x_ - X component of the vector.
  • int y_ - Y component of the vector.
  • int z_ - Z component of the vector.
  • int w_ - W component of the vector.

UNIGINE_INLINE void set (const int * v)

Set vector.

Arguments

  • const int * v - Pointer to the vector.

UNIGINE_INLINE int * get ()

Get a pointer to the vector.

Return value

Pointer to the vector.

UNIGINE_INLINE const int * get () const

Get a constant pointer to the vector.

Return value

Pointer to the vector.
Last update: 2017-07-03
Build: ()