This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Physical Class

Interface for physical handling.

To use this class, include the UniginePhysical.h file.

Physical Class

Members


Ptr<Physical> getPhysical ()

Returns a physical pointer.

Return value

The physical pointer.

void setPhysicalMask (int mask)

Sets the bit mask for physical interactions. The Physical object will interact with the other object if they both have matching masks.

Arguments

  • int mask - An integer value, each bit of which is used to set a bit mask.

int getPhysicalMask ()

Returns the bit mask for physical interactions. The Physical object will interact with the other object if they both have matching masks.

Return value

An integer value, each bit of which is used to set a bit mask.
Last update: 2017-07-03
Build: ()