This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

NodeReference Class

Interface for node reference handling. See also the UnigineScript analog.

To use this class, include the UnigineNodeReference.h file.

NodeReference Class

Members


NodeReference (const char * name)

Constructor. Creates a new object that references a node from a given file.

Arguments

  • const char * name - Path to a *.node file.

const char * getNodeName ()

Returns the path to the referenced *.node file.

Return value

Path to the referenced *.node file.

int setNodeName (const char * name)

Sets a reference to a new *.node file

Arguments

  • const char * name - Path to a *.node file.

Return value

Returns 1 if the new reference is set successfully; otherwise, 0.

Ptr<Node> getReference ()

Return value

Ptr<Node> detachReference ()

Return value

Last update: 2017-07-03
Build: ()