This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Obstacle Class

This class creates obstacles detected and bypassed during pathfinding.

Obstacle Class

Members


Ptr<Obstacle> getObstacle ()

Return value

int getObstacleMask ()

Returns the current obstacle mask. The obstacle mask of the obstacle box/sphere/capsule must match the obstacle mask of the route that is calculated during pathfinding. Otherwise, the obstacle is not taken into account during pathfinding.

Return value

An integer value, each bit of which is used to set a mask.

void setObstacleMask (int mask)

Sets the obstacle mask. The obstacle mask of the obstacle box/sphere/capsule must match the obstacle mask of the route that is calculated during pathfinding. Otherwise, the obstacle will not be taken into account during pathfinding. Also by using the obstacle mask, you can specify obstacle boxes/spheres/capsules that should be ignored during pathfinding.

Arguments

  • int mask - An integer value, each bit of which is used to set a mask..
Last update: 2017-07-03
Build: ()