This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

ObjectIntersectionTexCoord Class

This class is used to store the texture coordinates of the object intersection.

ObjectIntersectionTexCoord Class

Members


ObjectIntersectionTexCoord ()

The ObjectIntersectionTexCoord constructor.

Math::vec4 getTexCoord ()

Returns texture coordinates of the intersection point.

Return value

Texture coordinates of the intersection point (where vec4.xy is for the first UV channel, vec4.zw is for the second UV channel).

void setTexCoord (const Math::vec4 & coord)

Sets new texture coordinates of the intersection point.

Arguments

  • const Math::vec4 & coord - Texture coordinates of the intersection point.
Last update: 2017-07-03
Build: ()