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Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Log Class

void error (const char * str, ...)

Prints an error message to the console and the log file.

Arguments

  • const char * str - Error message to print.
  • ... - Arguments, multiple allowed.

void fatal (const char * str, ...)

Prints a fatal error message to the log file and quits the engine.

Arguments

  • const char * str - Fatal error message to print.
  • ... - Arguments, multiple allowed.

void message (const char * str, ...)

Prints a message to the console and the log file.

Arguments

  • const char * str - Message to print.
  • ... - Arguments, multiple allowed.

void warning (const char * str, ...)

Prints a warning to the console and the log file.

Arguments

  • const char * str - Warning to print.
  • ... - Arguments, multiple allowed.
Last update: 2017-07-03
Build: ()