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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Procedural Generation Assets

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

The Procedural Generation Assets asset pack contains a pack of ready-to-use materials and textures to customize buildings generated using the Sandworm tool to simplify creation of urban environments:

  • 6 variations for brick buildings
  • 2 variations for concrete buildings

Opening the World#

To open the world containing assets for the procedural generation of buildings:

  • Install the Procedural Generation Assets asset pack (available via UNIGINE SDK Browser in the Assets section) and add it to your project (by clicking Other Actions -> Configure Project -> Assets in the Projects section of UNIGINE SDK Browser).
  • In UnigineEditor, check the Asset Browser window. The material and texture files are available in the data/buildings/ directory.
Last update: 2022-10-10
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