This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
内容优化
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Volume Sphere

Volume Sphere has adjustable radii along three axes, so it can take a shape of an ellipsoid. Volume Sphere is used to create:Volume Sphere调整半径沿三个轴,所以它可以把一个椭球的形状。Volume Sphere用来创建:

  • Fog haze or mist that hides objects behind it. If spheres with fog intersect, denser fog is created.雾或雾,隐藏在后面的对象。如果球体与雾相交,就会产生更浓的雾。
  • Spheres of light around point light sources, for example, a bulb or a candle. These spheres are visible when the light illuminates dust and other particles floating in the air. A light material is always rendered as a regular sphere.点光源周围的光球,例如灯泡或蜡烛。当光线照亮漂浮在空气中的灰尘和其他颗粒时,这些球体是可见的。 轻质材质始终呈现为常规球体。

Volume Sphere with a light material

Volume Sphere with a light material around light sources在光源周围使用光材料的体积球体

Volume Sphere with a light material

Volume Sphere with a fog material球体体积雾材料

See also另请参阅#

Creating a Volume Sphere Object领域对象创建一个卷#

To create a Volume Sphere object, perform the following steps:创建Volume Sphere对象的步骤如下:

  1. On the Menu bar, click Create -> Volume -> Sphere.在菜单栏,点击Create -> Volume -> Sphere

  2. Place the Volume Sphere object somewhere in the world.Volume Sphere对象放在世界的某个地方。
  3. Specify the Volume Sphere object parameters.指定Volume Sphere对象参数

Volume Sphere Parameters球体体积参数#

In the Volume Sphere section (Parameters window -> Node tab), you can adjust the following parameters of Volume Sphere:Volume Sphere部分(Parameters窗口→Node选项卡),可以调整Volume Sphere的以下参数:

Edit Size

Toggles the editing mode for the Volume Sphere node. When enabled, Volume Sphere can be resized along the axes: each axis is highlighted with the colored circle. To change the radius along the axis, drag the corresponding circle.切换编辑模式Volume Sphere节点。当启用,Volume Sphere可以沿着轴缩放:每个轴都是高亮显示的彩色圆圈。改变半径沿轴,拖动相应的循环。

Radius

Scale of Volume Sphere along X, Y, and Z axes respectively.分别沿X, Y和Z轴的Volume Sphere比例。

注意
If a volume_light material is assigned to Volume Sphere, it cannot be of an ellipsoid shape. Volume Sphere is rendered based only on the X-axis radius value. If its radii along Y or Z axes are smaller, then the object is cut along them.如果一个volume_light材料分配给Volume Sphere,它不能被椭球的形状。Volume Sphere呈现只基于轴半径值。如果它的半径沿Y或Z轴更小,那么对象是沿着它们削减。
最新更新: 2022-10-10
Build: ()