This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
内容优化
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Upgrading Assets

According to the standard workflow, content of the project is migrated to the newest version automatically via UNIGINE SDK Browser or manually using the upgrade script.

However, you can add non-migrated assets to the upgraded project via the UNIGINE Editor, as it allows upgrading assets to the current version of UNIGINE SDK. An outdated asset is upgraded in the following cases:

  • When importing an asset via the Asset Browser.
  • When importing a package with an asset.
  • When copying an asset to the project's data folder. If the UNIGINE Editor is launched, the asset will be upgraded on the fly.
    Notice
    If the UNIGINE Editor is off, the asset will be upgraded on the next launch.

To toggle upgrading on and off and specify the migration folder, go to the Editor section of the Settings window:

The Migration Directory is a temporary folder for the outdated assets: they are copied into this folder and processed by the upgrade script. Then the upgraded assets replace the original ones.

Upgrading Mounted Assets#

The only way to upgrade the mounted assets (i.e. referenced by a mount point) via the UNIGINE Editor is to add the mount point to the project when the editor is off. In this case, the assets will be upgraded on the next launch. However, we recommend you to upgrade assets inside mount points manually by using the upgrade.usc script.

Notice
If a folder contains an outdated asset, the UNIGINE Editor won't allow you to create a mount point.
Last update: 2022-10-10
Build: ()