注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
Frustum Node
Description
Outputs the perspective projection matrix:
2.0 * znear / (right - left) | 0.0 | (right + left) / (right - left) | 0.0 |
0.0 | 2.0 * znear / (top - bottom) | (top + bottom) / (top - bottom) | 0.0 |
0.0 | 0.0 | -(zfar + znear) / (zfar - znear) | -2.0 * zfar * znear / (zfar - znear) |
0.0 | 0.0 | -1.0 | 0.0 |
Coordinates of top, left, right, bottom are set relatively to center point of the znear plane.
There are two different points (A and B) on the picture above. Since the top, left, right, bottom are coordinates relatively to the center point of the znear plane, coordinates of the A point should be A(left, bottom, znear). Coordinates of the B point are B(k * left, k * bottom, zfar), where k = zfar/znear.
Ports
Name | Description | |
---|---|---|
![]() | L | Left coordinate of the near clipping plane relatively to the center |
![]() | R | Right coordinate of the near clipping plane relatively to the center |
![]() | B | Bottom coordinate of the near clipping plane relatively to the center |
![]() | T | Top coordinate of the near clipping plane relatively to the center |
![]() | N | Distance to the near depth clipping plane |
![]() | F | Distance to the farther depth clipping plane |
Last update:
2022-10-10
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