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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Primitives Class

Primitives Class

Members


void addSphereSurface(ObjectMeshDynamic & object, float radius, mat4 transform, int stacks = 16, int slices = 32)

Appends a sphere surface to the dynamic mesh. The stacks and slices specify the surface's subdivision.

Arguments

  • ObjectMeshDynamic & object - A dynamic object to which a surface should be added.
  • float radius - The sphere radius.
  • mat4 transform - Surface transformation matrix.
  • int stacks - Number of stacks that divide the sphere radially.
  • int slices - Number of slices that divide the sphere horizontally.

void addPlaneSurface(ObjectMeshDynamic & object, float width, float height, float step, mat4 transform)

Appends a plane surface to the dynamic mesh. The plane is divided into equal squares, size of which is defined by the given step.

Arguments

  • ObjectMeshDynamic & object - A dynamic object to which a surface should be added.
  • float width - Width of the plane.
  • float height - Height of the plane.
  • float step - Step of surface subdivision (vertical and horizontal).
  • mat4 transform - Plane transformation matrix.

ObjectMeshDynamic createPlane(float width, float height, float step)

Arguments

  • float width
  • float height
  • float step

void addIcosahedronSurface(ObjectMeshDynamic & object, float radius, mat4 transform)

Arguments

  • ObjectMeshDynamic & object - A dynamic object to which a surface should be added.
  • float radius
  • mat4 transform

void addCylinderSurface(ObjectMeshDynamic & object, float radius, float height, mat4 transform, int stacks = 1, int slices = 32)

Arguments

  • ObjectMeshDynamic & object
  • float radius
  • float height
  • mat4 transform
  • int stacks
  • int slices

void addBoxSurface(ObjectMeshDynamic & object, vec3 size, mat4 transform)

Arguments

  • ObjectMeshDynamic & object
  • vec3 size
  • mat4 transform

void addPrismSurface(ObjectMeshDynamic & object, float size_0, float size_1, float height, mat4 transform, int sides = 8)

Arguments

  • ObjectMeshDynamic & object
  • float size_0
  • float size_1
  • float height
  • mat4 transform
  • int sides

void addCapsuleSurface(ObjectMeshDynamic & object, float radius, float height, mat4 transform, int stacks = 16, int slices = 32)

Arguments

  • ObjectMeshDynamic & object
  • float radius
  • float height
  • mat4 transform
  • int stacks
  • int slices

ObjectMeshDynamic createCylinder(float radius, float height, int stacks = 1, int slices = 32)

Arguments

  • float radius
  • float height
  • int stacks
  • int slices

ObjectMeshDynamic createPrism(float size_0, float size_1, float height, int sides = 8)

Arguments

  • float size_0
  • float size_1
  • float height
  • int sides

ObjectMeshDynamic createDodecahedron(float radius)

Arguments

  • float radius

void addDodecahedronSurface(ObjectMeshDynamic & object, float radius, mat4 transform)

Arguments

  • ObjectMeshDynamic & object
  • float radius
  • mat4 transform

ObjectMeshDynamic createCapsule(float radius, float height, int stacks = 16, int slices = 32)

Arguments

  • float radius
  • float height
  • int stacks
  • int slices

ObjectMeshDynamic createSphere(float radius, int stacks = 16, int slices = 32)

Arguments

  • float radius
  • int stacks
  • int slices

ObjectMeshDynamic createIcosahedron(float radius)

Arguments

  • float radius

ObjectMeshDynamic createBox(vec3 size)

Arguments

  • vec3 size
Last update: 2017-07-03
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