FieldHeight Class
Inherits: | Field |
FieldHeight Class
Members
FieldHeight cast(Field base)
Casts a FieldHeight out of the Field instance.Arguments
- Field base - Field instance.
Return value
FieldHeight instance.FieldHeight cast(Node node)
Casts a FieldHeight out of the Node instance.Arguments
- Node node - Node instance.
Return value
FieldHeight instance.void setAttenuation(float attenuation)
Sets FieldHeight's attenuation factor value.Attenuation factor indicates the rate of FiledHeight influence attenuation from the center of the object to its edges.
The default value is 1.0f.
Arguments
- float attenuation - Attenuation factor.
float getAttenuation()
Returns FieldHeight's attenuation factor value.Attenuation factor indicates the rate of FiledHeight influence attenuation from the center of the object to its edges.
The default value is 1.0f.
Return value
Attenuation factor.void setImageTexture(Texture texture)
Sets the given texture from Texture instance for FieldHeight.Arguments
- Texture texture - Texture instance.
Texture getImageTexture()
Returns the heightmap texture (from GPU) and saves it into given Texture instance.Return value
Texture instance into which the texture will be saved.int setImageTextureImage(Image image)
Sets the given image as the heightmap texture of FieldHeight.Arguments
- Image image - Image instance with heightmap for FieldHeight.
Return value
1 if the texture is set successfully; otherwise, 0.int getImageTextureImage(Image image)
Grabs the texture for FieldHeight (already loaded to GPU) and saves it into the given Image instance.Arguments
- Image image - Image instance into which the texture will be saved.
Return value
1 if the texture has been grabbed successfully; otherwise, 0.void setImageTextureName(string name)
Sets the path to the FieldHeight's heightmap texture.Arguments
- string name - Path to heightmap texture.
string getImageTextureName()
Returns the path to the FieldHeight's heightmap texture.Return value
Path to heightmap texture.void setPower(float power)
Sets FieldHeight's power value. Power is a multiplier for loaded heightmap texture values.The default value is 1.0f.
Arguments
- float power - Power value.
float getPower()
Returns FieldHeight's power value. Power is a multiplier for loaded heightmap texture values.The default value is 1.0f.
Return value
Power value.void setSize(vec3 size)
Sets the vec3 size vector of the FieldHeight's object.The default value is (1.0f, 1.0f, 1.0f).
Arguments
- vec3 size - Size vector (x,y,z), where
- x value is length of the FieldHeight along X axis (in units),
- y value is length of the FieldHeight along Y axis (in units),
- z value is length of the FieldHeight along Z axis (in units)
vec3 getSize()
Returns the vec3 size vector of the FieldHeight's object.The default value is (1.0f, 1.0f, 1.0f).
Return value
Size vector (x,y,z), where- x value is length of the FieldHeight along X axis (in units),
- y value is length of the FieldHeight along Y axis (in units),
- z value is length of the FieldHeight along Z axis (in units)
int type()
Last update: 2017-07-03
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